Archive for the ‘michael west’ tag
BlackBerry and a Simpler Mobile Time
Two years ago BlackBerries dominated at Control Group. Back then, if you picked up one of the orange Nerf balls that dotted the CG office landscape and threw it, chances were that you would hit someone who kept a BlackBerry Curve in their pocket. I have fond memories of the original Curve with its beautiful screen and extremely tactile keyboard, as it was the last BlackBerry I ever carried.
As an early adopter, I made the jump from the Curve to the first Android device, the G1. This began a change in the office where everyone was looking for a way to get away from the BlackBerry and get on to something else, be it an Android, iPhone, or Windows Mobile. Within a year, iPhones and Androids were quickly becoming the norm. It got to a point where we had a New Year’s prediction that CG would be a BlackBerry free company by 2012– and it was almost correct. How close did we get?
From a company that was at a time 100% BlackBerry, we now have the following:
So what changed that caused such a radical shift? In short, the mobile landscape did, and what didn’t change was the Blackberry.
With a new emphasis on touchscreen devices that did more than just act as an email life vest, BlackBerry held fast to what made them the king. While they still focused on enterprise level email with Exchange servers, Apple and Google were providing media rich devices with more screen real estate and features than any BlackBerry had ever offered. As its competitors updated and perfected their devices, they took aim at the mighty BB… the iPhone with stronger Exchange functionality, and Android with it’s unique ability to sync seamlessly with Google Apps, as well as increased Exchange functionality.
A series of rushed products like the BB Storm and the BB App World just further showed that RIM didn’t get it. With a new line of hybrid touch devices still featuring the iconic keyboard, they’re still left with an OS that is tricky to code for at best, and has such a small market share that many developers don’t even bother writing apps for it.
RIM’s ace in the hole though, is the wildly successful BB Messenger. While it’s not enough to reel back the customers they have lost, it’s their bargaining chip with other mobile companies. Recent news suggests that RIM is being shopped around to their competitors, more specifically to Samsung. Fearing it is not long for this mobile world, they are trying to keep alive by licensing their software or by being bought out, either completely or by selling divisions.
It feels a bit premature to start writing a eulogy for the BlackBerry but it’s about that time to start notifying the family that this is likely Gramma BB’s last Thanksgiving. Even as a faithful Android user, I still reminisce about the old BlackBerry days when fast email and a good keyboard was all I needed. You could go 3 days without putting your BlackBerry on a charger, you didn’t have to worry about how much built in storage it had, and you didn’t have to worry about apps or games… it was a simpler device for a simpler time.
Adobe to stop development on Flash: Nostalgia vs. Nausea
Today we got news that Adobe was ceasing development on Flash and focusing on HTML5. We’ve all worked with or consumed Flash in our personal and professional lives over the years, so we have a a few comments on the matter:
Charlie: I’m not a developer, but from the perspective of a web end user I’d be happy to experience less Flash in my day to day browsing. Does this lend some validation to Steve’s “Thought on Flash”? http://www.apple.com/hotnews/thoughts-on-flash/
Nick: I’ve been Flash averse since 1997. Just sayin’
Michael W: I’ve noticed that all of the Flash haters I know (not naming names!) are all Mac faithful and honed their hate ages ago. Still relatively new to the mac world myself, I found flash to be an annoyance when using Safari, and since then, realized it’s only in Safari I had those problems. Having moved on from Safari to Chrome, I have no need for extensions such as ClickToFlash (a thousand thanks to Ivan for that little beauty.) It certainly felt like it had been poorly executed there, but anywhere else I’ve used it, be it Chrome, Firefox, on both Mac and PC, on a handful of Android phones, I don’t see what all the fuss is about. Trying to load a page as simple as a Gothamist post in Safari chugged and made my (at the time) shiny new laptop moan and seemingly beg to be put out of it’s misery. ClickToFlash eased that pain since it would only load flash objects after I approved them, but I don’t see the same problem with other browsers/OSs/etc.
Applying a general troubleshooting logic to the situation, if you’re only having a problem with an app or plugin (Flash) in a specific instance (in Safari) and it works fine the rest of the time, it’s not the problem with the app or plugin…
Sure HTML5 is the future, it’s open, but give it enough time, everyone will look back at HTML5 with the same ire they are giving Flash right now when the next big leap comes forth. Just because the new hotness is here doesn’t mean the old one was never worth anything. Without Flash, we’d have no Home Star Runner, TROGDOR!, Super Mario Twins, NewGrounds, LineRider, Youtube, etc.
I for one am glad to have The Burninator in my life. <Nostalgia>
Dan: Maybe Flash haters all live in thatched-roof cottages….
Will: I’ve disliked Flash since the days my computer still had a floppy drive. Slow and resource-consuming while rarely adding any useful functionality to whatever site it’s maligned. While I have ethical qualms with how Steve Jobs leveraged iOS’ success against Flash, I think the ultimate goal of replacing a bad, proprietary technology with an open one is a good one. Now if only Adobe had a competitor so that they’d be motivated to fix the plethora of bugs in their products.
Ivan: Well, not for nothing but the development of Flash for OS X lagged behind the Windows version for years. Any institutional dislike for Flash has been taught to Mac users by Adobe themselves. Heck, I don’t think Adobe even bothered to match versions between the OSs until Apple started being vocal about not wanting Flash on iOS.
Otherwise, flash video was great for the Mac because we finally didn’t have to worry about having a WMV codec installed. That said, I’m glad we got away from it for obvious reasons. I can’t say why Safari doesn’t work as well with Flash now, except to note that Safari isn’t the most plugin-friendly browser out there. I’m not big on them myself, so it’s no loss to me.
Nick (again): To be clear, I was a Mac hating Windows douche until around 2002. And I too loved Homestarrunner et al, and accept the necessity of Flash in very specific instances which are becoming less and less frequent. The problem is, aside from the resource hogging bloated piece of dung arguments that everyone is tired of, Flash is completely over- and inappropriately-used in the vast majority of instances. And often ugly.
And I really hate ugly and unnecessary things.
Colin: It’s really weird to watch the rebirth of everything again “isn’t it amazing I can do x with HTML5?!” yeah, it is super cool, but it was cool in flash in 1999 too. it was the coolest thing ever, then it got old and crusty and a pain in the ass to deal with…. like a lot of people I know
Thanks flash, on to the next, next thing.
Will (again): I haven’t used Safari in five or six years but still find I have to use Flashblock in Firefox and Chrome to keep runaway Flash apps from maxing out one of my cores when I’m not paying attention. Before its redesign, I found trying to load a MySpace Music page to be a guaranteed way to crush any and all browsers because of the obscene amount of Flash. I see no reason why we’ll look back on HTML5 the same way. Its implementation is determined by the browsers, which are varied and competitive. (Also, I find HTML5 rendering engines already perform better than Flash ever has.) Flash, on the other hand, has only one implementation developed by one company that until recently had no competition. It took the largest mobile platform out there blacklisting it to make Adobe even start looking at improving its performance.
Michael W (again): To Nick’s point, Flash got out of control in regards to bad design because they made it so damn easy for anyone to pick up a (likely pirated) copy and start banging out animations within a couple hours. Suddenly Geocities exploded with wizz! bang! websites that had 7,392,103,134 things flying around. Same thing happened with animated gifs…
http://www.myspaceantics.com/images/myspace-comments/words/juicy-lips-blacks.gif
Chris R: I just hope that in all this opinionated side choosing, people realize that it is really about poor code from developers using the technologies. You’ll still see a bunch of crappy resource hogging crap using HTML5 technologies as well. I prefer to just say, I like properly written software…I don’t care if you use AS3, HTML5 tech, C++, etc.
Ivan: Damn it, where’s the Like button?
Another Twist on Interaction Design
I was reading up on the Nokia Twist prototype yesterday. While the technology is certainly interesting, it’s far from unique. LCD and phone manufacturers have been obsessed for the last couple years with the idea of a bendable display and oftentimes it is also a see through (transparent) display. The advances as far as durability go are pretty cool, but they’re working on non practical tech that is a gimmick at best.
For the same reason the world is mostly shunning the idea of a touch screen monitor, they will likely shun this as well. It drags out the motions needed to complete a task, even simple ones. With the Twist, they mention that you bend the phone towards you to zoom in on a pic, or do other twists and contortions to do things like change music tracks, adjust volume etc. The first and most obvious problem with this is that you need two hands to do pretty much any of this. The “old fashioned” way can more easily be done single handed. It’s like the large touch screen monitors. It’s easier to work with a mouse and keyboard where you can drag files and folders around with the flick of a wrist, rather than extending your arm out to touch an icon, then make a streak across your monitor to drag it from one side to the other.
There will certainly be useful applications for this kind of technology, most likely in the medical field (all crazy cool tech seems to end up there.) Phones will benefit most by using the technology that makes the phone more flexible to prevent shattered screens and broken components. In the end, it’s just another attention grab by Nokia, a company that once dominated the mobile market with an iron fist, has over the last half decade slipped into the role of a curmudgeonly old hermit telling those damn Android kids to get off his lawn.
